Stellaris do hive minds need amenities. eht fo stcepsa emosewa erom eht fo emos tuo ecnalab ot yaw doog a s'ti kniht I dna ,dnim evih a setah yxalag eritne eht yhw dnatsrednu I . Stellaris do hive minds need amenities

 
<b>eht fo stcepsa emosewa erom eht fo emos tuo ecnalab ot yaw doog a s'ti kniht I dna ,dnim evih a setah yxalag eritne eht yhw dnatsrednu I </b>Stellaris do hive minds need amenities Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds

However, I have some questions. The need to have tons of pops just. It takes several times the number of jobs to produce the same number of amenities. This page was last edited on 13 April 2017, at 11:37. Does the hive-mind just go, "Oh, those pops over there, on those planets that were just conquered? Yeah, those aren't part of me anymore," or is it more like the control nodes have been disabled and the mindless husks aren't capable of doing anything. Share. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. the projects in fact arent that expensive, as you only modify a few pops. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. Without me they are a bunch or disparate limbs flailing against each other. gestalts do not have factions, and thus, produce less unity. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. The need for mineral increases even further if using a lithoid hive. ago. Azi_Dahaka12th Dec 7, 2018 @. the Machine Intelligence. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. Maintenance drone gives +4 amenities -- This feels really inefficient. Here are the best hive mind civics. The Politicians will provide a total of 12 Amenities, leaving 76. Greetings. 0. Gestalts have a way rougher time with amenities for sure. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. . Before, I could use Holotheaters to get +10 amenities per entertainer job. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. It's not utopian abundance. I specifically did not take intelligence. The hive mind remains intact. Oct 29, 2021 @ 8:28pm. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. This misses a huge part of Stellaris Hive Minds: Deviancy. The others have more niche uses as a first pick. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. For simplicity sake. 0 with +/- stat modifier government types, the most "wild" of them just being having an extra big flagship, and now we have civics as crazy as this. 6 Orion is out. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. It will create some Maintenance Drone jobs & they will produce amenities. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. They are not the all-or-nothing type from before, but they still leave a surplus of those. But those setups let you have food production worlds as mining worlds. I don't think a Hive World suits a non-arthropoid hive mind either. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). By the midgame its usually the amenities that cost the most compared to other upkeep costs. 49 to 5. Organic hivemineds are too bad. The +20% Bio Research can help you get trough the research faster. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. While they include things like entertainment or art, they're also good roads or hospitals. ago. 25 unity/pop, which will help a lot for hives. Ascetic. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Below are some basic analysis of the changed dynamics, and a few key tricks to consider. If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. However, the only way I have found, for now, is with situation Organic Singularity. Mar 6, 2019. Business, Economics, and Finance. TheMoe. Amenities Consumption: - Distribute Luxury goods. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. None. It doesn't make any sense for them to have ethic attraction because. g. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. Part 1: The Dynamics, They Are a Changin'. A big nerf on Maintenance jobs right at the start of 2. . Con. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. My capital keeps going into unrest because my robots lack amenities. . Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. 2 per Job with the Versatility Tradition. Better researchers, technicians, and alloy jobs. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. Also it's easy to miss but those nodes don't count towards the leader cap. Methone made a suggestion thread about adding more civics to the Hive Minds. To be any good, however, these pops would have to produce some other resources or bonuses. Hive minds severely lack amenities jobs, lead to low happiness and stability. Also the Ascetic Civic we will take reduces pop amenity usage. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. Pops start to decline when a planet is 25% overcrowded. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Start with technological accention, bio is the next two. It's 2328, and I don't have the Galactic Wonders Civic yet. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Also the +5% pop growth is modest, but helpful none the less. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. #2. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Do note that your home planet has a modifier that reduces deviancy. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. There are different species perks to create extra energy credits as plantoids so you can. The Livestock can then be subsumed into the Hive via Centers of Elevation. Nuts and bolts for repairs. Apples and oranges. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Ascetic mitigates your needs by reducing amenity usage. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. Jump to latest Follow Reply. r/Stellaris. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. , and gives more grow. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. A single organism, where every part that *looks* independent is really no more independent than our fingers. I just ignored it because I thought it might be some leftover from a conquest. Maintenance drone gives +4 amenities -- This feels really inefficient. Tend to be independent of resources generation rng. Charismatic is a strong trait if you still have problem with amenities (which I usually do). LigerZeroPanzer12 • 2 yr. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Otherwise, have fun, it's pretty much easy mode. © Valve Corporation. I recommend checking out his suggestion. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Terraforming hive worlds is much more expensive than Gaia is for normal empires though, around 10k vs 5. Subspace Ephasis is awesome. And why mindless machines, working as a single hive mind directed by a central processing unit, need AMENITIES - is just absurd. Hive minds work for me, but machine pre-ftl is kind of gash. At least until you need the planets for actual resources. 5% overall increase in growth. Ultimately hive minds are just underbudget though. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Stellaris hive minds are a Gestalt Consciousness. Demographics in a multispecies empire. Synapse. This could come in the form of a percentage bonus. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. Another way to think of a hive mind might be that you have a species of. Which, like all other genocidal civics, is top tier. the mindless drones would have. 10. Subspace Ephasis is awesome. Otherwise, have fun, it's pretty much easy mode. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. 100% habitability. A Progenitor Hive Mind empire has massive economic potential in Stellaris. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. 25 unity/pop, which will help a lot for hives. Content is available under Attribution-ShareAlike 3. " This certainly isn't entirely without merit. In later stages your global growth will be faster than one planet. Yes. Try disabling a few of the maintenance jobs, and the unemployed should move up a strata. Many Voices. I have met several machine consciousness-es and hive minds that just wanted to get along decently. I provide them a goal, a vision, a direction. Sort of like a cross between faction unity and trade value. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Hive Minds in Stellaris are supposed to be "natural", or at. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. In this authority, every citizen operates as a single entity and is controlled by the hyper organism known as a hive mind. Do yourself a favour and simply compare Machine empire and Hivemind start. 5 Amenities needed per Robot Population. You get a spawning pool which is similar to the gene clinic, but takes only one pop. . Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. 3/100 or . Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. Machine empires are a different story, but the biological Hive Minds are kinda bad. Just because the whole Hive shares a mind, doesn't mean they don't feel some kind of happiness, they just feel it together. They act like Xenomorphs. Hive minds have 1 very good civic in devouring swarm. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. Hive minds are allready brokely overpowered in fiction: Instant unblockable communication. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. Talented. #12. And, of course, an ascension path. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. they use synapse drone jobs to increase admin capacity (and also amenities and unity). Hive Mind Ideas. Hive mind Adviser. It is an early-game economy advantage for hives, where the Origin and Hivemind mechanics cover each other’s weaknesses and support a strong early-to-mid-game economy to achieve a position of dominance. One world for a ship building facility. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. Methone made a suggestion thread about adding more civics to the Hive Minds. I am the brain that controls them. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. 5 came out and war has become increasingly burdensome as the game goes on. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. However, if the amenities deficit is small you're often better off just eating the penalty. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. #3. 1. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. , the government and its mechanics will encourage play similar to that. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. spudwalt Voidborne • 2 yr. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. . ago. 3 or something. ago. 49 to 5. 3. ago. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. But you are right that this would be a way around it. The are a single mind gestalt consciousness. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. This is why hive mind should need consumer goods. Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. And gives 0. Once you get that, massive livestock populations no longer directly influence stability. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. If they are hive pops of another empire, they can be used in jobs. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. 0 unless otherwise noted. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. Sep 30, 2021. Doing my first run as Rogue Servitors. Potato Soup. I do have a cousin who enjoys hive mind (i guess he doesnt mind how inferior those bios are to machines) and he seems to do fine with em. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Related Topics. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. The BEST way to play Hive Mind IMHO is via Complex's Forgotten Queens unofficial expansion mod, which adds a ton of great stuff to help you get the chitter in your chicken dinner. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. I've been playing Stellaris since 2016 (version 1. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. This makes Talented a great trait to have. Leaders are one of the best parts of playing as a hive mind. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. Slaves normally only take up . Default rights for new species in the empire can also be set, which can later be modified for individual species. This page was last edited on 13 April 2017, at 11:37. ago. However, if the amenities deficit is small you're often better off just eating the penalty. Capured from the Orion beta stream : r/Stellaris. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. Sep 30, 2020. Jewbacca1991 • 3 yr. Adding more pops via resettlement should help too. Not really, no. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. A lack of amenities negatively affects your stability. This will make amenities production more efficient in early game - Build Autochton monuments. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. Related Topics. They're able to explode into the galaxy very quickly and establish a. Machine empires are a different story, but the biological Hive Minds are kinda bad. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. Industrial (consumer goods. Another way to think of a hive mind might be that you have a species of. The reduced amenities is a nice bonus. And last but not least: Hiveminds have terrible civics. Its all about the pops in stellaris. In the context of machines, amenities do not. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. Allowing you spec more heavily into other buildings and districts. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. I recommend checking out his suggestion. . 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. ago. Same for the upcoming cyborg hive minds. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Just use. (planet deviancy)% + (surplus amenities)% each (although as others have pointed out hives minds might not actually need that). I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. There is also an event that gives -30 Stability on the colony, which is bad. But the hive mind has evolved to be alone and knows very little of conflict. Given that Stellaris is a snowballing game. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. I provide them a goal, a vision, a direction. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. Whats the best build for this?. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. You also need to own the Utopia DLC. One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. Reply Snorkle25. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. 0 base robot build speed, which becomes 3. Main question is if I am able to vassalise people as a hive mind. Per job, entertainers are far more effective than maintenance drones while also providing unity. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. )Stellaris 3. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. large number of poorly developed planets. Talented. You'll need to prioritize energy production as much as possible to support your empire's growth and. The are a single mind gestalt consciousness. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. Elitewrecker PT Mar 27 @ 11:26am. We have evolved for some level of conflict. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. While amenities are a large COST, they are not a large ISSUE. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. 8 per Job, or from 6 to 7. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. 17 years (assuming 12 mo / yr). Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. But at…Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. There is also a building similar to the luxury residence. Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. -You cannot use the subjugation casus belli to conquer only part of a hive mind and create a new hive empire. " This. I am playing a Hive Mind race so no consumer goods needed, not even for my food. With a hive mind, there's no equivalent. Important because Stellaris is very much a front-loaded game where. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Next! 3. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. Reply. Also the Ascetic Civic we will take reduces pop amenity usage. We want to have only enough of stay over 50% stability. The usual away around low-habitability. Planet capacity is capped at 500, regardless of free housing or unblocked districts. With a hive mind, there's no equivalent. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. Which gets smaller the more techs/traditions you research. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Synths are fully conscious in theory and act as individuals. The only way I would do unruly, is if I keep empire sprawl (primarily pops.